Penumbra (85-90) opens the Expanse: a half-lit borderland where the Duskwalkers, the Ethereal and the Luminarium hold three camps in a standoff. Five rings of worked stone, hidden in the world, are the way in. Three deserters are its rares: the Decurion of None, Clarity at the Gate and Adept Mirren Vole.
The factions: from level 85, standing with the Duskwalkers, the Ethereal and the Luminarium is earned by the kill, and rank opens each faction’s trinkets.
Duskhollow (85-90) is the Duskwalkers’ home below Penumbra, where everything an ascension sheds falls and nothing lands. The Eldest Brood and the Walker Who Asked are its rares, and Fear of the Dark comes only at night.
Announcements: five rare deeds are told to the whole game as they happen (announce turns them off).
Doors, locks and keys mended across 25 zones, and Gullet’s lighthouse has its key.
Every class of weapon has a trait of its own (help traits), and the weapons were audited, class, noun and flag.
On the website: Leaderboards and Lookup, straight from the game (leaderboard off keeps you private), the home page dreaming with the game, and Your first night for new players.