___ _ _ ____ ___ __ __ _ _ ___ _ |_ _| \ | / ___| / _ \| \/ | \ | |_ _| / \ | || \| \___ \| | | | |\/| | \| || | / _ \ | || |\ |___) | |_| | | | | |\ || | / ___ \ |___|_| \_|____/ \___/|_| |_|_| \_|___/_/ \_\
a text-based world for people who should be asleep
telnet mud.insomniamud.com 4000
Host mud.insomniamud.com, port 4000. Any telnet or MUD client works. Good free clients: Mudlet, TinTin++, MUSHclient. New characters are created at the login prompt — no sign-up, no account, no email.
Insomnia is a MUD: a multiplayer dungeon played entirely in text, the way it was done in the 1990s. You read the room, you type what you do, and other people are in there with you doing the same.
It runs on the ROM 2.4 codebase and keeps that era's feel on purpose. Where a classic zone has been reworked, the goal is to make it more itself — sharper descriptions, clearer intent, tied into Insomnia's theme — while keeping the shape you remember and the original builder's name on it.
Steel and stamina. Hits hardest, takes the most, keeps the group standing.
Healing, protection and the wrath of the gods when talking fails.
Stealth, traps, backstabs and everything that isn't nailed down.
Raw arcane damage and the spells that change what a fight is.
Advanced class paths chosen at level 25 are in development.